The neighbor
A scene developed in Unity to prototype the art style of a game.
High School Zoo
A scene developed in unity to create "acrylic shaders" for environment and black outlines.
INvestigation Point and click exploration
Done to test a more realistic pipeline.
Platformer X
Done to check how to mix 2d and 3D assets on 3D URP. Created a shader that colors assets based on their z position and other tricks.
RollerBall
A game I created to have the full experience of game development.
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